
Prakasur's Class
Explore four floors of the academic building. Find the keys, the three marks and his diary while possessed students search for you. Hide in lockers and keep your heartbeat down.
- Hide in lockers
- Heartbeat and noise
- Read the diary

You wake up on the floor of class 10-A. The doors are sealed with a burning red mark, the corridors are not empty, and your class teacher, Prakasur Sir, is not what he seems.
IPS: After Last Bell is an independent game created by three Class 10 students of Indian Public School. The corridors, classrooms and grounds in the game are inspired by the school they walk through every day. They built everything themselves, from the characters and story to the recorded Hindi voices.
Three Class 10 students and their teacher, in the computer lab where the game was made.




IPS: After Last Bell is free. If it scared you, a small gift helps three students keep building it — any amount is welcome.
The wall and comments open as soon as the game server is online. You can already support the team with the QR code.
Each level picks up where the last one ended. Your progress saves on your device, or in your Google account if you sign in.

Explore four floors of the academic building. Find the keys, the three marks and his diary while possessed students search for you. Hide in lockers and keep your heartbeat down.

Escape into the campus at night, past the flag and the parked bus, to the football field. Then Prakasur Sir comes for you himself, with teleports and burning circles.

Prakasur's students pour out of the school gate and he is not finished. Fight him on the road, then face the four House Masters one by one — Nilgsur, Shivalsur, Arawsur and Vindhyasur — and escape in the car.
Taken from the blue book in 10-A. Read their full stories in the in-game diary.
| Roll | Name | Age | What they are | Watch out for | |
|---|---|---|---|---|---|
| — | Prakasur SirClass teacher, SST | 32 | The teacher | He keeps the register. Nobody he has marked has ever gone home. | |
| 01 | Soichi | 15 | Walker | Cannot hear you, but walks the corridors and turns when you are behind him. | present |
| 02 | TanmayGorakhpur | 16 | Walker | Cannot hear. Works with the others to cut off your escape. | present |
| 03 | YuvalGujarat | 15 | Walker | Cannot hear. Checks lockers, especially the one he saw you climb into. | present |
| 04 | AbhinavEtawah | 15 | Stalker | Poor eyesight, perfect hearing. Every door, drawer and footstep brings him closer. | present |
| 05 | AbhishekBihar | 15 | Crawler | Crawls upside down on the second-floor ceilings. Do not look straight up at him. | present |
| 06 | ArpitHaridwar | 16 | Watcher | Stands in classrooms and stares. Get close and he appears at another window. | present |
| 07 | ShauryaDelhi | 16 | Watcher | Only watches. You will find him where you did not expect. | present |
| — | ShantiSchool sweeper | — | Ghost | She tried to stop him and no one listened. Keep your torch off her. | |
| 00 | YouThe new student | — | Roll no. zero | Someone has already written your name in the register. | absent? |
When two students chase you, one presses from behind while the other cuts you off. Lose them by breaking line of sight and hiding.
Running raises your heart rate and drains stamina. A racing heart makes them more likely to open your locker.
Doors, drawers and footsteps all make noise, and Abhinav comes for every one, even from another floor.
Every line is a real voice recording, with Hindi subtitles and the English translation underneath.
Fewer attempts and smarter hunters as you go up. On Nightmare you get one attempt.
Sign in with Google from the main menu to keep your progress in your account and pick it up on another device.
The game detects your device and gives it its own controls and tutorial.
A joystick to move, drag to look, and tap a door, drawer or item to use it. Diary, items and map sit in a small column at the top right.
The same touch controls with more room. Hold the fire buttons in Levels 2 and 3 to shoot continuously.
W A S D to move, Shift to run, E to use, F for the torch, Tab for the diary, M for the map.
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